Stylized Boy Body Base Mesh – IK/FK Rig + Face Rig (Game & Animation Ready) is completely ready to be used as a starting point to develop your characters.
A clean quad-based topology character ready for animation or game integration. Includes an advanced Blender rig with IK/FK switches for both arms and legs, facial rig and shape keys for mouth.
Perfect as a starting point for your custom characters or animation practice.
Technical details:
-
File formats included in the package are: FBX, GLB, BLEND, OBJ, PLY, STL, ABC, DAE
- Native software file format: BLEND
- Polygons: 17,465 quads/34,116 tris
- Vertices: 17,477
- The model is rigged , UV unwrapped , and subdivision ready.
- Only following formats contain body rig: BLEND, FBX, GLTF/GLB, DAE.
- Only following formats contain facial rig: BLEND, FBX, but rig work fully only in .blend file.
- Only following formats contain facial shape keys: BLEND, FBX, GLTF/GLB
- Note: Body Rig and IK/FK switches work fully in .BLEND; only deformation bones are supported in .FBX, .GLB and .DAE.
- Also .FBX, .GLB, and .DAE formats include a version with all bones provided as reference.
Stylized Boy Body Base Mesh – IK/FK Rig + Face Rig (Game & Animation Ready) is completely ready to be used as a starting point to develop your characters.
A clean quad-based topology character ready for animation or game integration. Includes an advanced Blender rig with IK/FK switches for both arms and legs, facial rig and shape keys for mouth.
Perfect as a starting point for your custom characters or animation practice.
Technical details:
-
File formats included in the package are: FBX, GLB, BLEND, OBJ, PLY, STL, ABC, DAE
- Native software file format: BLEND
- Polygons: 17,465 quads/34,116 tris
- Vertices: 17,477
- The model is rigged , UV unwrapped , and subdivision ready.
- Only following formats contain body rig: BLEND, FBX, GLTF/GLB, DAE.
- Only following formats contain facial rig: BLEND, FBX, but rig work fully only in .blend file.
- Only following formats contain facial shape keys: BLEND, FBX, GLTF/GLB
- Note: Body Rig and IK/FK switches work fully in .BLEND; only deformation bones are supported in .FBX, .GLB and .DAE.
- Also .FBX, .GLB, and .DAE formats include a version with all bones provided as reference.